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This documentation is for Loquat 2.1+. For versions 2.0.X, please see the docs for Minecraft 1.19.2.

Loquat is an area management mod for Minecraft map & pack makers. You can take advantage of Minecraft's structure template system and data-driven world generation with enhanced and scriptable features in Loquat.

Currently, Loquat is in BETA. Please understand that there may be bugs and changes in the future.

You can use Loquat to...

  • Create areas like WorldEdit and manage them.
  • Trigger events when players enter or leave an area.
  • Restrict player behavior in the area, such as entering, leaving, and breaking blocks.
  • Summon mobs in an area in a data-driven manner, setting spawn conditions, monster waves, time limits, and scaling monster HP based on the number of players.
  • Use the Structure Block to save and load areas along with blocks, to generate jigsaw structures later.
  • Fully customize a randomized linear dungeon, with unlimited branches and rooms. Place it during world generation, or from the /place command.
  • Wipe out the entire structure after a process is finished.

You can download Loquat on CurseForge:

Optional Dependencies


Lychee is used to spawn waves of monsters in your areas/structures.


KubeJS is used to control how your structure will be generated, and manage the way the players can interact with areas.

Huge Structure Blocks

Huge Structure Blocks is recommended to be used, as it provides the ability to generate extra-large structures.


You can join our Discord, or create a new issue in Loquat's GitHub repository.

Click on the item in the sidebar that you are interested in for more information.